
SD16-JP021 The Magical City Endymion
$10.00
SD16-JP021 Magical City Endymion (Ground Magic)
Each time either you or your opponent activates a Spell Card, place 1 Spell Counter on this card. If a card with Spell Counters is destroyed, place the same number of Spell Counters on this card as the destroyed card. Once per turn, if you remove Spell Counters from your field to activate a card's effect, you can remove the Spell Counters placed on this card instead. If this card is destroyed, you can remove 1 Spell Counter placed on this card instead.
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